Thursday, November 20, 2014

Devil Survivor 2 Needs 1,800 Pre-Orders To Be Released In Europe



Devil Survivor 2 will be released in Europe if publisher Ghostlight see enough pre-orders for the game. Pre-orders were supposed to go live this week, but didn’t due to a pending final approval of the package that Ghostlight hope to release.

While you wait for that to happen, Ghostlight have provided details on what their plans for the game are. They hope to release Devil Survivor 2 in the following packages:

Option 1: Standalone Release

Devil Survivor 2 (DS)This factory sealed edition will be available to all PAL territories and anyone pre-ordering from us will have the option to include their name in the DS2 manual.Pre-Order price £24.99/€29.99

Option 2: Devil Survivor Bundle

Devil Survivor 2 (DS) & Devil Survivor Overclocked (3DS) with £10.00 discount!Both games will be factory sealed and as with Option 1, anyone pre-ordering the bundle will have the option to include their name in the DS2 manual. Regrettably, we will not be able to ship this bundle to Germany due to an existing distribution agreement.Pre-Order price £49.98/€59.98 (usual price £59.98/€69.98)

Here’s the important part, though: In order to break even on Devil Survivor 2’s manufacturing costs, Ghostlight will need to reach a total 1,800 paid pre-orders between the two above packages, and these pre-orders will only remain open for one month. If they don’t reach their quota, everyone that pre-ordered Option 1 will receive a refund. If you pre-ordered Option 2, you’ll receive a £24.99 refund—and get Devil Survivor: Overclocked at a £10.00 discount.

Ghostlight aim to have Devil Survivor 2 out in Europe by the end of September.
Devil Survivor 2 Needs 1,800 Pre Orders To Be Released In Europe


Read more stories about Devil Survivor 2 & Nintendo DS on Siliconera.

Monday, November 3, 2014

Maybe Gaist Crusher Is Meant To Lead Kids Into Capcom Games hellip;

Maybe Gaist Crusher Is Meant To Lead Kids Into Capcom Games… When I first leapt into Gaist Crusher, my character Rekka Shirokane carried a giant sword into battle with him. Each swing of this blade would take a chunk of his four-part stamina gauge. His attacks increased in damage and startup time from Y to X to A, with the last one acting as a launcher that would throw him into the air as well.

'

Pressing A again would bring him crashing to the ground with a helm-breaker. In a weird way, the slow startup on most of these attacks reminded me of using the long sword in Monster Hunter, but Gaist Crusher's robotic enemies were much more straightforward than most of what you'd find in Monster Hunter. Maybe Gaist Crusher is meant to lead kids into Capcom games…

'

Given that the game has an aerial combat aspect, I was a bit surprised that the B button was a dashing attack rather than a jump. Multiple dashes could be chained together, which basically made the attack my de facto method of evasion. However, this drained my stamina gauge, too.

'

Maybe Gaist Crusher Is Meant To Lead Kids Into Capcom Games…

'

That's where form switching comes in. Tapping R turned the Gaimetal sword Rekka was using into a suit of armor. Every attack was a punch or kick, and they wouldn't drain my stamina like the sword form would. The attacks were faster and weaker, but still useful. For instance, I still had access to a launcher on A. Sadly, my beloved dash was gone, replaced by a defensive burst. It didn't feel particularly powerful, and while I did block a couple attacks with it, its utility seemed kind of limited.

'

Fortunately, swapping between these two forms was immediate, so I could beat up on an enemy with a flurry of punches, shoryuken them into the air, swap to sword form, use my aerial dash to stab the enemy back down to the ground with very little effort or pause.

'

When I finally made it to the boss (who looked like a fire-breathing robotic parasaurolophus), I found that my armor form attacks did very little to him. I used the sword form for a whole, but I used most of my stamina dodging. I then noticed an EX icon on the touchscreen, tapped it, and turned into a gigantic flaming robotic wolf.

'

Maybe Gaist Crusher Is Meant To Lead Kids Into Capcom Games…

'

Once again, my moveset completely changed, and the attacks fell on the slow side of things… which didn't work so well against my more nimble foe, who kept hitting me out of my attacks' startup. After a little bit of biting and clawing randomly, my wolf was destroyed and I returned to human form. That said, I had done enough damage to finish him off with a few slashes.

'

After the boss fell, he turned into a rock that contained a new Gaimetal. I had 45 seconds to shatter all the rock off of it, and I was (presumably) rewarded with a new armor set for it, but I couldn't try it out because my demo was over.


Read more stories about Gaist Crusher & Nintendo 3DS on Siliconera.

Thursday, October 30, 2014

People Are Still Buying Older Pokémon RPGs

People Are Still Buying Older Pokémon RPGs

Last year, Nintendo released Pokémon Black 2 and Pokémon White 2 for the Nintendo DS.  While the two games have already sold over 7 million copies to date, plenty of people are also still getting caught up with older Pokémon titles. In fact, over the course of the last one year, about 1 million people were content buying older Pokémon RPGs.

Take a look at the table below, containing sales data for Pokémon that we’ve compiled from Nintendo’s various financial reports over the last year, with an explanation below it.

ReleasedTitleMarch 2012March 2013Increase2007Pokémon Diamond/Pearl17.61 million17.63 million+20,0002010Pokémon HeartGold/SoulSilver12.40 million12.67 million+270,0002011Pokémon Black/White14.71 million15.42 million+710,000

The “March 2012” column shows worldwide sales figures for each Pokémon RPG as of March 31st, 2012. The “March 2013” column shows sales figures exactly one year later. By calculating the difference between these figures, the “Increase” column tells us how much each game sold from March 2012 to March 2013.

As you can see, Pokémon Black and Pokémon White, despite being released two years ago, still managed to sell over 700,000 copies. Meanwhile, HeartGold and SoulSilver, which were released in 2010, sold an additional 270,000 copies last year. Furthermore, 20,000 people even picked up Pokémon Diamond and Pokémon Pearl, which were released six years ago. That totals up to 1 million players.

Oh, and in case you’re wondering, sales of Pokémon Black 2 and Pokémon White 2 are at 7.81 million as of March 2013.

Nintendo’s next Pokémon RPGs, Pokémon X and Pokémon Y, will be released this October. The two new titles will be the first mainline Pokémon games on the Nintendo 3DS, effectively hitting the “reset” button and marking a generational transition, where a large number of players will be required to upgrade from a DS to a 3DS in order to play the new games. It should be very interesting to see how they sell.


Read more stories about Nintendo DS & Pokemon: Black and White & Pokemon: Black and White 2 & Pokemon: Diamond and Pearl & Pokemon: HeartGold & Pokemon: SoulSilver on Siliconera.

Monday, October 27, 2014

Level-5 Sales Professor Layton Series Sells 15 Million Units, Ni No Kuni 1.4 Million

Level 5 Sales: Professor Layton Series Sells 15 Million Units, Ni No Kuni 1.4 Million

During this morning’s Level-5 Vision press conference, president and CEO Akihiro Hino talked about the “company’s vision” along with a look at the business performance of some of their most popular franchises to date, in addition to the announcement of Layton 7, an upcoming “role play puzzle” game being developed for iOS, Android and 3DS.

'

Level 5 Sales: Professor Layton Series Sells 15 Million Units, Ni No Kuni 1.4 Million

Level-5 shared, the Professor Layton series has been the most successful in sales, and has sold a total of 15 million copies across the globe. The Inazuma Eleven series also had their share of success, mainly in Japan and Europe, having sold about 6.5 million games total. Ni no Kuni sales for the PS3 and Nintendo DS version (Japan-only) reached 1.4 million sales worldwide.

'

Level 5 Sales: Professor Layton Series Sells 15 Million Units, Ni No Kuni 1.4 Million

Additionally, the Guild series, featuring a compilation of games such as Liberation Maiden, Aero Porter, and Crimson Shroud, have sold a total of 400,000 in downloads with 50% of its totals from overseas sales.


Read more stories about Level-5 & Nintendo 3DS on Siliconera.

Wednesday, October 22, 2014

Skullgirls Pre-Order Steam Key Only $12, Closed Beta Starts Today

Skullgirls Pre Order Steam Key Only $12, Closed Beta Starts Today

If you weren't one of the contributors to the Skullgirls Indiegogo campaign, you can still join in on the closed beta fun that started today, August 1st.

All preorders of Skullgirls will gain access to the Skullgirls closed beta, currently being served up on Steam. The game was also just added to the Steam catalog today. You can even choose to buy a 2-pack or 4-pack of the game. (I suppose some people have to be ballers to get their friends to play with them).

For the rest of us without magical fat wallets, we can get preorders of Skullgirls for 20% off through GameFly for a Steam key. Just use coupon GFDAUG20 (or GFDAUG20UK if you're in the UK) and the game will be only $11.99 ' a solid $3 off the $14.99 list price. Since closed Beta started today, you'll get access to that as well in your Inbox after purchasing.

Skullgirls will be fully released for the PC on August 22nd. System requirements for Skullgirls are relatively reasonable, as you'd expect for a 2D fighting game. Minimum system requirements listed on Steam are a semi-vague 'dual-core CPU' with 2GB of RAM and a minimum Intel HD 3000 level graphics processor. (So essentially, Intel 2nd Gen Sandy Bridge Core series processors or better will do the trick.) If you have a discrete GPU newer than 2010, the game should run without a problem.

As a bonus for following this column, below are 50 beta keys that will get you into the Skullgirls beta on Steam right away. If you use one, please make mention of it in the comments section below, so that the rest of the community knows it's gone.

CX473-TTR85-BRJV9KD7IC-7VWVM-39GPJZA6V7-50WWB-B4XEFVIQ3L-ZWXPB-GL29NQWBF9-IZ0RD-ADXX74T93Z-Z36GH-GHH642948V-WIARJ-8XA6NHKT7D-DMICZ-VNLBFQZJFV-TXH2R-FGPT3BGTJN-7HLYL-M742RM5DZZ-9LJHY-R3Q4BGL9R9-6JQQG-6VW2J0BND3-XTQFN-5I28PXCJKN-GLG7Z-JTTCIZNWZI-7CCAJ-23MVG2CAYZ-7ZBW6-7X2WX0522W-43BEZ-ZWAW4LXPR4-7WATA-QWDJ88ZV2T-973DX-FVC3I9IKZC-VW4XR-H46EFP38VG-TE8KJ-RB66BTQZBX-69M80-4C5WDIMFQB-YKVXM-NT42D758EK-9KL7Y-QRGFW9IJ68-9F62W-20G0AIPDVR-HP5EE-QRB6ZHW0LI-0GCW9-R98D5HZ4AR-L83BE-TMQTYJTD89-0QFFB-LC8KA809L9-4D2E8-NDM8BN5EHR-W5X73-V70IEK0KLN-22KA8-WGZ43C8II2-RITBV-WD04IEX8DE-WE5YC-ZNF2DMEN93-5HE9C-AMCR0R77PD-C5R55-VPEZV3W6QQ-8AFK7-TW6WP9IICT-D7WMT-9V53B30WIP-PC6HN-ZBJGDA57T7-KCKMW-9V4ELIEJ9D-NWR48-9GNQ9GWIWQ-Y294N-CJ7GRH3NQA-VRH07-6Q0I92E38M-WCF57-4QCNWT4P6I-4F5BL-998IBXIYEF-69ALI-BCB5VCQLXL-R4DTV-KFD82WZMF8-9JP64-VC7PNWGCDD-M5CQ4-00NK9DT6TP-98B3T-KVHWK

This post is brought to you by the crew at Dealzon. We’re here to help Siliconera readers find the best gaming deals online, whether for the PC or console. To be clear, Siliconera will sometimes make money if you buy a game. Feedback? Let us know in the comments. 


Read more stories about PC & Skullgirls on Siliconera.

Monday, October 20, 2014

Rin And Gumi Don Panda Costumes For Hatsune Miku Project Mirai 2

As previously reported, Megpoid software mascot Gumi will be making her first appearance in Nendoroid form in Hatsune Miku: Project Mirai 2. Here’s a look at her in “One, Two Fanclub” by Mikito-P, in a duet with Kagamine Rin:

Rin And Gumi Don Panda Costumes For Hatsune Miku: Project Mirai 2

Rin And Gumi Don Panda Costumes For Hatsune Miku: Project Mirai 2 Rin And Gumi Don Panda Costumes For Hatsune Miku: Project Mirai 2 Rin And Gumi Don Panda Costumes For Hatsune Miku: Project Mirai 2 Rin And Gumi Don Panda Costumes For Hatsune Miku: Project Mirai 2 Rin And Gumi Don Panda Costumes For Hatsune Miku: Project Mirai 2 Rin And Gumi Don Panda Costumes For Hatsune Miku: Project Mirai 2 Rin And Gumi Don Panda Costumes For Hatsune Miku: Project Mirai 2 Rin And Gumi Don Panda Costumes For Hatsune Miku: Project Mirai 2 Rin And Gumi Don Panda Costumes For Hatsune Miku: Project Mirai 2

Costumes for the song, designed by Yori:

Rin And Gumi Don Panda Costumes For Hatsune Miku: Project Mirai 2 Rin And Gumi Don Panda Costumes For Hatsune Miku: Project Mirai 2

You can view the original video for One, Two Fanclub here and a preview of the video that appears in Hatsune Miku: Project Mirai 2 here. The game is slated for release this Fall.


Read more stories about Hatsune Miku: Project Mirai 2 & Nintendo 3DS & Screenshots on Siliconera.

Tuesday, October 14, 2014

sengoku basara 4 will have an alternate what if history mode

Sengoku Basara 4 Will Have An Alternate What If History Mode

While the fast paced brawler Sengoku Basara 4 will only grace Sony鈥檚 PlayStation 3 next year, more details are being put forth by Capcom on the cast and system. Latest to be unveiled are poster boy Sanada Yukimura, loyal ninja Sarutobi Sasuke and anti-Takeda general Ii Naotora.

Sengoku Basara 4 Will Have An Alternate What If History Mode

From left: Ii Naotora, Sanada Yukimura and Sarutobi Sasuke

There will also be an alternative history mode called Warring Periods Creation Mode, reports game blog Game Jouhou. Here, players will get to choose their own commanders and fight in what-if battles or create their own alternative bouts of army-versus-army action, with the ability to select options such as difficulty, rewards, and even the music.

Sengoku Basara 4 will be out on Sony鈥檚 PlayStation 3 in 2014.

Sengoku Basara 4 Will Have An Alternate What If History Mode聽Sengoku Basara 4 Will Have An Alternate What If History Mode聽Sengoku Basara 4 Will Have An Alternate What If History Mode聽Sengoku Basara 4 Will Have An Alternate What If History Mode


Read more stories about PlayStation 3 & Sengoku Basara 4 on Siliconera.